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mardi 24 août 2021 08:26
HUMANKIND V1.01.0058-S10, RELEASE (64-bit Standalone, build: 164980)

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08:26:08:862NoneWaiting for scene (#0, name: 'Mercury (Main)') to be loaded...

Amplitude.Framework.Application+d__117:MoveNext()

08:26:08:911NoneScene (#0, name: 'Mercury (Main)') has been loaded.

Amplitude.Framework.Application+d__117:MoveNext()

08:26:08:913NoneAmplitude.Framework version 2.5.16+496d0d3f13.

Amplitude.Framework.Application:OnApplicationStarting()

08:26:08:913NoneStarting the application, version is V1.01.0058-S10, RELEASE (64-bit Standalone, build: 164980)...

Amplitude.Framework.Application:OnApplicationStarting()

08:26:08:913NoneMultiplayer cross-compatibility version is 34756d97f5febd78125233b777845947.

Amplitude.Mercury.Application:OnApplicationStarting()

08:26:08:974NoneParsing the command line arguments...

Amplitude.Mercury.Application+d__11:MoveNext()

08:26:08:989NoneLoading registry file 'f:/Program Files/Epic Games/HUMANKIND/Registry.xml'...

Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:26:09:036NoneRegistry file 'C:\Users\Annedemangel\Documents\Humankind\Registry.xml' does not exist.

Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:26:09:125NoneLoading plugin scene 'Assets/Scenes/Plugins/Platform/EGS (Platform).unity'...

Amplitude.Framework.Application+d__98:MoveNext()

08:26:09:236NoneAssetDatabase.Load GraphicsLowLevel

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

08:26:09:278NoneAssetProvider 'instancingandfx.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:26:09:299NoneAssetProvider 'mercury.data.shared.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:26:09:466NoneLoading plugin scene 'Assets/Scenes/Plugins/Transportation/Photon (Transportation).unity'...

Amplitude.Framework.Application+d__98:MoveNext()

08:26:09:526NoneLoading plugin scene 'Assets/Scenes/Plugins/Backtrace/Backtrace.unity'...

Amplitude.Framework.Application+d__98:MoveNext()

08:26:09:562None[EGS] EGS initialization

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+d__22:MoveNext()

08:26:09:571Noneusing Credentials, Type = ExchangeCode, Id = , Token = 2bbe3ed787fc4fdeaeb6a7a54bb06688

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+d__25:MoveNext()

08:26:09:590None[EGS] [LogEOSOverlay] [Verbose] Tick thread starting...

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:09:590None[EGS] [LogEOS] [Verbose] Large tick time detected 8.0279

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:09:590None[EGS] [LogEOS] [Info] Updating Platform SDK Config, Time: 8.027929

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:10:067None[EGS] [LogEOS] [Info] SDK Config Platform Update Request Successful, Time: 8.510714

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:10:068None[EGS] [LogEOSAnalytics] [Info] Start Session (User: ...)

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:10:068None[EGS] [LogEOSAnalytics] [Verbose] Record Event: SDKOverlayComponent.Init

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:10:068None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.OverlayLoaded

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:10:068None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.ClientApi.ObserveBrowserStatus

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:10:068None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.ClientApi.RegisterKeyListener

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:10:068None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.GraphicsDeviceCreated

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:10:069None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.GraphicsDeviceCreated

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:10:069None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.OverlayInitialized

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:10:069None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.LaunchRenderProcess

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:10:069None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.ClientApi.RegisterJSBindings

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:10:069None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.SwapChainCreated

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:10:069None[EGS] [LogEOSAnalytics] [Verbose] Record Event: EOSSDK.HTTP.Complete

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:10:069None[EGS] [LogEOSAnalytics] [Warning] EOS SDK Analytics disabled for route [1].

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:10:069None[EGS] [LogEOS] [Info] Updating Product SDK Config, Time: 8.511255

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:10:069None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.ClientApi.RegisterJSBindings

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:10:254None[EGS] [LogEOSAnalytics] [Verbose] Record Event: EOSSDK.HTTP.Complete

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:10:254None[EGS] [LogEOSConnect] [Verbose] ConnectClientAuthTask Success

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:10:254None[EGS] [LogEOSAnalytics] [Info] Start Session (User: ...)

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:10:397None[EGS] [LogEOSAnalytics] [Verbose] Record Event: EOSSDK.HTTP.Complete

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:10:397None[EGS] [LogEOS] [Info] SDK Config Product Update Request Successful, Time: 8.841383

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:10:399None[EGS] [LogEOS] [Info] SDK Config Data - Watermark: 1128423750

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:10:399None[EGS] [LogEOS] [Info] ScheduleNextSDKConfigDataUpdate - Time: 8.841383, Update Interval: 357.211212

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:10:620None[EGS] [LogEOSAnalytics] [Verbose] Record Event: EOSSDK.HTTP.Complete

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:10:620None[EGS] [LogEOSAuth] [Verbose] UserAuth Success

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:10:620None[EGS] [LogEOSAuth] [Info] NewUserToken: User ClientId: xyz...qrU AccountId: 656...bc4 Access[Expires: 2021.08.24-08.26.11 Remaining: 7200.76] Refresh[Expires: 2021-08-24T14:26:11.760Z Remaining: 28800.76] State: Valid

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:10:620None[EGS] [LogEOSAuth] [Info] GenerateUserAuth success

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:10:740None[EGS] [LogEOSAnalytics] [Verbose] Record Event: EOSSDK.HTTP.Complete

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:10:760None[EGS] [LogEOSAnalytics] [Verbose] Record Event: EOSSDK.HTTP.Complete

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:10:760None[EGS] [LogEOSAuth] [Info] login/queryuserinfo success

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:10:760None[EGS] [LogEOSUI] [Verbose] Social Overlay: 'leaderboards' feature disabled by overlay.

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:10:760None[EGS] [LogEOSAuth] [Info] Login Tasks Complete: 0

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:10:780None[EGS] [LogEOSUI] [Info] Social Overlay: Loading:

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:10:780None[EGS] [LogEOSUI] [Verbose] Social Overlay: Initital DisplaySettings{ Visible(FALSE) ExclusiveInput(FALSE) HitBox(unset) }

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:10:781None[EGS] [LogEOSOverlay] [Info] Overlay loading in instance 2051211332528

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:10:781None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.ClientApi.LoadURL

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:10:808None[EGS] [LogEOSOverlay] [Info] LoadURL result received. [Success=1, BrowserID=1]

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:10:808None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.RenderProcess.LoadURL

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:10:808None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.MessageHandler.LoadURLResult

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:10:808None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.RenderProcess.BrowserCreated

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:10:808None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.RenderProcess.ConnectBrowserAndRenderProcesses

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:10:823None[EGS] [LogEOSOverlay] [Verbose] Browser status 0 received for browser 1

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:10:824None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.MessageHandler.BrowserStatus

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:10:953None[EGS] [LogEOSAnalytics] [Verbose] Record Event: EOSSDK.HTTP.Complete

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:10:953None[EGS] [LogEOSMessaging] [Info] Attempting connection to Stomp. LocalUserId=[000...817] Url=[]

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:10:974NoneUsing digital distribution client: [EGSClient] (Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient)

Amplitude.Framework.Application+d__105:MoveNext()

08:26:10:997NoneUsing digital distribution credentials: 'annedemangel99', 0xffffffff8adf9a01, EGS.

Amplitude.Framework.Application+d__105:MoveNext()

08:26:10:997NoneUsing digital distribution current game language: 'fr'.

Amplitude.Framework.Application+d__105:MoveNext()

08:26:10:999NoneOperation was queued without a running storage thread. Executing the operation immediately.

Amplitude.Framework.Storage.StorageThread:QueueOperation(System.Reflection.MonoParameterInfo)

08:26:11:012NoneOperation was queued without a running storage thread. Executing the operation immediately.

Amplitude.Framework.Storage.StorageThread:QueueOperation(System.Reflection.MonoParameterInfo)

08:26:11:368NoneSimulation: Entity contract count: 37 / 63.

Amplitude.Framework.Simulation.SimulationEntityRepository:Initialize()

08:26:11:447NoneInitializing the Wwise sound engine...

Amplitude.Wwise.Audio.AudioManager+d__52:MoveNext()

08:26:11:470NoneSound engine initialized.

Amplitude.Wwise.Audio.AudioManager+d__52:MoveNext()

08:26:11:521NoneAssetDatabase.Load Audio

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

08:26:11:759NoneAssetProvider 'mercury.data.audio.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:26:11:890NoneAssetProvider 'lipsyncdata.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:26:11:914NoneLoading audio module 'Amplitude.Mercury.Audio.BankAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

08:26:12:571NoneLoading audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

08:26:12:572NoneLoading audio module 'Amplitude.Mercury.Audio.MercuryAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

08:26:12:577NoneLoading audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

08:26:12:658NoneLoading audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

08:26:12:658NoneLoading audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

08:26:12:659NoneLoading audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

08:26:12:665NoneLoading audio module 'Amplitude.Mercury.Audio.CityAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

08:26:12:667NoneLoading audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

08:26:12:667NoneLoading audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

08:26:12:869NoneChanging display settings to 1920x1080 (0)...

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

08:26:12:869None... switching to 1920x1080 (0) (fullscreen: True)...

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

08:26:13:067NoneAssetProvider 'mercurydatabases.avatarpresentation.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:26:13:074NoneStorage thread started.

Amplitude.Framework.Storage.StorageThread:StartThread()

08:26:13:076None[EGS] DoBindServices EGSDigitalDistributionClient

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+d__96:MoveNext()

08:26:13:078None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.RenderProcess.JavascriptContextCreated

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:13:078None[EGS] [LogEOSUI] [Info] Social Overlay: Achievements refreshing player data for (656...bc4) [state: 0, force: player? false, definitions? false].

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:13:101NoneScanning assemblies for subclasses of Message...

Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()

08:26:13:268NoneAssetDatabase.Load GraphicsFont

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

08:26:13:348NoneScanned 124 assemblies in 246 milliseconds.

Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()

08:26:13:552NoneAssetProvider 'mercury.data.ui.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:26:13:575NoneAssetProvider 'mercury.data.ui.update.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:26:14:233NoneAssetDatabase.Load UILowLevel

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

08:26:14:447NoneAssetProvider 'mercury.data.production.ui.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:26:15:247UI Steam[UI] In UIMercuryMaterialCollection (Amplitude.UI.UIMaterialCollection) using a 803 collisionFreeHashSetSize

Amplitude.UI.UIMaterialCollection:Load()
Amplitude.UI.UIMaterialCollection:Load()
Amplitude.UI.UIMaterialCollection:LoadIfNecessary()
Amplitude.UI.Renderers.UIRenderingManager:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIView:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviour:OnEnable()

08:26:15:254NoneAssetDatabase.Load UIData

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

08:26:15:887NoneAssetProvider 'ui_textures.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:26:17:606NoneCreating atlas [Font:distanceFieldAtlas] from 2048x2048xRFloat

Amplitude.Graphics.Text.GlyphAtlas:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:26:17:607NoneCreating atlas [Font:softwareRasterAtlas] from 2048x2048xARGB32

Amplitude.Graphics.Text.GlyphAtlas:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:26:19:865NoneChanging display settings to 1920x1080 (0)...

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

08:26:19:866None... switching to 1920x1080 (0) (fullscreen: True)...

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

08:26:19:868NoneMounting complete

Amplitude.Mercury.Input.InputManager+d__0:MoveNext()

08:26:20:465NoneAssetProvider 'fr-fr-localization.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:26:20:628NoneThe database of type 'Amplitude.Framework.Input.ActionDefinition' has overriden an element because its key name 'RenameSelected' was already registered for the same revision number #1.

Amplitude.Framework.Datatable`1[[Amplitude.Framework.Input.ActionDefinition, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

08:26:20:628NoneDiscarding action map 'Presentation.Cheats' because of accessibility level 'ProtectedInternal' < Public.

Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()

08:26:20:635NoneDiscarding action map 'Presentation.Editor' because of accessibility level 'Internal' < Public.

Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()

08:26:20:637NoneDiscarding action map 'Presentation.Camera.Internal' because of accessibility level 'ProtectedInternal' < Public.

Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()

08:26:20:637NoneDiscarding action map 'Presentation.HelpLayer.Internal' because of accessibility level 'Internal' < Public.

Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()

08:26:21:188None[EGS] [LogEOSOverlay] [Verbose] Browser status 1 received for browser 1

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:21:188None[EGS] [LogEOS] [Verbose] Large tick time detected 8.0886

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:21:188None[EGS] [LogEOSUI] [Info] Social Overlay: Initial setup of friends overlay: EOS_Success

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:21:189None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.RenderProcess.FrameLoadEnd

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:21:189None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.MessageHandler.BrowserStatus

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:21:189None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:21:189None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.ClientApi.InvokeJavascriptCallback

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:21:189None[EGS] [LogEOSMessaging] [Info] Succesfully connected to Stomp. LocalUserId=[000...817]

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:21:189None[EGS] [LogEOSAnalytics] [Verbose] Record Event: EOSSDK.HTTP.Complete

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:21:190None[EGS] [LogEOSAnalytics] [Verbose] Record Event: EOSSDK.HTTP.Complete

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:21:190None[EGS] [LogEOSAnalytics] [Verbose] Record Event: EOSSDK.HTTP.Complete

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:21:194None[EGS] [LogEOSUI] [Verbose] Social Overlay: Achievements data incomplete, starting next refresh for (656...bc4).

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:21:194None[EGS] [LogEOSUI] [Info] Social Overlay: Achievements refreshing definition data for (656...bc4) [state: 2, force: player? false, definitions? false].

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:21:196UI Steam[UI] Resolution initialized to 1920x1080

Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

08:26:21:417NoneStart play movie (Movies/AMPLITUDE Studios.webm) with timeout (25)

Amplitude.Mercury.Application+d__17:MoveNext()

08:26:21:444NoneLoading audio module 'Amplitude.Mercury.Audio.PingAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

08:26:21:446NoneThe audio manager is ready.

Amplitude.Wwise.Audio.AudioManager+d__52:MoveNext()

08:26:21:450None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:21:450None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:21:450None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:21:450None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.ClientApi.InvokeJavascriptCallback

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:21:450None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.ClientApi.InvokeJavascriptCallback

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:21:450None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.ClientApi.InvokeJavascriptCallback

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:21:450None[EGS] [LogEOSMessaging] [Verbose] Stomp subscribed to topic /fb95bf0c285b4eb8a90d80e41db4b51f/account/00026a777c5d4df9839feec3f88ad817

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:21:450None[EGS] [LogEOSPresence] [Info] Updating Presence to Online. LocalUserId=[656...bc4] RichText=[]

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:21:492UI Steam[UI] Loading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: True)

Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()
Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()
Amplitude.UI.Renderers.UIRenderingManager:RetrieveTextureSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITexture:GetAsset()
Amplitude.UI.UIPrimitiveDrawer:Rect(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Renderers.UIImage:Render(System.Reflection.MonoParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

08:26:21:580None[EGS] [LogEOSUI] [Verbose] Social Overlay: HandleDisplayUpdateIntent

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:21:580None[EGS] [LogEOSUI] [Verbose] Social Overlay: DisplayUpdateIntent{ Visible(FALSE) ExclusiveInput(FALSE) HitBox([(0,0)-(0,0)]) }

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:21:580None[EGS] [LogEOSUI] [Verbose] Social Overlay: New DisplaySettings{ Visible(FALSE) ExclusiveInput(FALSE) HitBox([(0,0)-(0,0)]) }

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:21:580None[EGS] [LogEOSAnalytics] [Verbose] Record Event: eos.social.overlayopentime

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:21:580None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:21:580None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:21:580None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:21:580None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.ClientApi.InvokeJavascriptCallback

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:21:580None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.ClientApi.SetDisplaySettings

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:21:581None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.ClientApi.InvokeJavascriptCallback

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:21:581None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.ClientApi.InvokeJavascriptCallback

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:21:595None[EGS] [LogEOSAnalytics] [Verbose] Record Event: EOSSDK.HTTP.Complete

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:21:611None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:21:611None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.ClientApi.InvokeJavascriptCallback

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:21:620NoneNo downloadable content was found.

Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__16:MoveNext()

08:26:21:622None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.ClientApi.EvaluateJS

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:21:629None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.ClientApi.EvaluateJS

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:21:630None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.MessageHandler.EvaluateJavascriptResult

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:21:686None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.MessageHandler.EvaluateJavascriptResult

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:21:686None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:21:686None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:21:686None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:21:686None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.ClientApi.InvokeJavascriptCallback

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:21:686None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.ClientApi.InvokeJavascriptCallback

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:21:686None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.ClientApi.InvokeJavascriptCallback

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:21:708None[EGS] [LogEOSAnalytics] [Verbose] Record Event: EOSSDK.HTTP.Complete

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:21:891None[EGS] [LogEOSAnalytics] [Verbose] Record Event: EOSSDK.HTTP.Complete

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:21:914None[EGS] [LogEOSAnalytics] [Verbose] Record Event: EOSSDK.HTTP.Complete

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:21:948NoneMovie start after 9,0839763

Amplitude.Mercury.Avatar.AvatarManager+d__99:MoveNext()

08:26:21:948None[EGS] [LogEOSUI] [Verbose] Social Overlay: HandleDisplayUpdateIntent

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:21:948None[EGS] [LogEOSUI] [Verbose] Social Overlay: DisplayUpdateIntent{ Visible(TRUE) ExclusiveInput(FALSE) HitBox([(0,0)-(0,0)]) }

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:21:948None[EGS] [LogEOSUI] [Info] Social Overlay: Achievements refreshing player data for (656...bc4) [state: 1, force: player? false, definitions? false].

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:21:948None[EGS] [LogEOSUI] [Verbose] Social Overlay: Achievements data incomplete, starting next refresh for (656...bc4).

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:21:948None[EGS] [LogEOSUI] [Info] Social Overlay: Achievements refreshing definition data for (656...bc4) [state: 2, force: player? false, definitions? false].

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:21:949None[EGS] [LogEOSUI] [Verbose] Social Overlay: New DisplaySettings{ Visible(TRUE) ExclusiveInput(FALSE) HitBox([(0,0)-(0,0)]) }

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:21:949None[EGS] [LogEOSAnalytics] [Verbose] Record Event: eos.social.appstartup

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:21:949None[EGS] [LogEOSAnalytics] [Verbose] Record Event: eos.social.heartbeat

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:21:949None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:21:949None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:21:949None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:21:949None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.ClientApi.SetDisplaySettings

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:21:949None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.ClientApi.InvokeJavascriptCallback

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:21:949None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.ClientApi.InvokeJavascriptCallback

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:21:949None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.ClientApi.InvokeJavascriptCallback

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:21:950None[EGS] [LogEOSAnalytics] [Verbose] Record Event: EOSSDK.HTTP.Complete

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:22:037None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.ClientApi.EvaluateJS

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:22:038None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.MessageHandler.EvaluateJavascriptResult

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:22:039None[EGS] [LogEOSAnalytics] [Verbose] Record Event: EOSSDK.HTTP.Complete

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:22:057None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.ClientApi.EvaluateJS

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:22:069None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.MessageHandler.EvaluateJavascriptResult

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:22:147None[EGS] [LogEOSAnalytics] [Verbose] Record Event: EOSSDK.HTTP.Complete

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:22:159None[EGS] [LogEOSOverlay] [Info] Received new texture handle. [InstanceId=2051211332528, BrowserId=1, TabId=0, Previous=0000000000000000, New=00000000400009C2]

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:22:159None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.InitialTextureReceived

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:22:449None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:22:450None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.ClientApi.InvokeJavascriptCallback

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:22:684None[EGS] [LogEOSAnalytics] [Verbose] Record Event: EOSSDK.HTTP.Complete

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:22:686None[EGS] [LogEOSUI] [Info] Social Overlay: Achievements populated for (656...bc4).

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:23:054None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.ClientApi.EvaluateJS

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:23:065None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.MessageHandler.EvaluateJavascriptResult

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:23:099None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:23:099None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.ClientApi.InvokeJavascriptCallback

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:23:144None[EGS] [LogEOSAnalytics] [Verbose] Record Event: eos.social.settingschanged

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:23:144None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:23:144None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.ClientApi.InvokeJavascriptCallback

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:23:155None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.ClientApi.EvaluateJS

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:23:166None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.ClientApi.EvaluateJS

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:23:177None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.MessageHandler.EvaluateJavascriptResult

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:23:177None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.MessageHandler.EvaluateJavascriptResult

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:26:903None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:26:903None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.ClientApi.InvokeJavascriptCallback

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:26:949None[EGS] [LogEOSUI] [Verbose] Social Overlay: HandleDisplayUpdateIntent

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:26:949None[EGS] [LogEOSUI] [Verbose] Social Overlay: DisplayUpdateIntent{ Visible(FALSE) ExclusiveInput(FALSE) HitBox([(0,0)-(0,0)]) }

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:26:949None[EGS] [LogEOSUI] [Verbose] Social Overlay: New DisplaySettings{ Visible(FALSE) ExclusiveInput(FALSE) HitBox([(0,0)-(0,0)]) }

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:26:949None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:26:949None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.ClientApi.SetDisplaySettings

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:26:949None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.ClientApi.InvokeJavascriptCallback

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:26:960None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.ClientApi.EvaluateJS

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:26:971None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.ClientApi.EvaluateJS

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:26:993None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.MessageHandler.EvaluateJavascriptResult

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:26:993None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.MessageHandler.EvaluateJavascriptResult

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:26:32:866NoneMovie end after 20,001483

Amplitude.Mercury.Avatar.AvatarManager+d__99:MoveNext()

08:26:32:927NoneAssetDatabase.Load Avatar

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

08:26:33:038NoneAssetProvider 'mercury.data.avatars.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:26:33:164NoneAssetProvider 'mercury.data.avatarsanimation.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:26:33:264NoneAssetProvider 'mercury.data.customizations.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:26:33:320NoneAssetProvider 'outgameviews.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:26:33:481None[Analytics] CommandLine EndPoints 0; CommandLine Filters 0; Accessibility Public

Amplitude.Mercury.Application:StartAnalytics()

08:26:33:482None[Analytics] Starting Analytics Public Session with user_id 18446744071744494081 ; gamecode 1124300 ; platformID 8 ; application_version V1.01.0058-S10, RELEASE (64-bit Standalone, build: 164980); sessionId b97f47e62b5946d98cad1f4136a2bd1b

Amplitude.Mercury.Analytics.Analytics_Public:StartAnalyticsSession()

08:26:33:577NoneRuntime configuration is null or empty; using the default module 'project mercury' as new configuration.

Amplitude.Framework.Runtime.RuntimeManager+d__33:MoveNext()

08:26:33:582NoneLoading runtime module 'project mercury', 'Project Mercury'...

Amplitude.Framework.Runtime.Runtime+d__39:MoveNext()

08:26:33:821NoneAssetProvider 'mercurydatabases.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:26:35:813NoneEnd play movie Movies/AMPLITUDE Studios.webm

Amplitude.Mercury.Application+d__17:MoveNext()

08:27:00:295NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EventPublishNotificationData' was already registered for the same revision number #2.

Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

08:27:00:295NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EndGameDefinition_LastHumanStanding' was already registered for the same revision number #2.

Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

08:27:00:296NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EndGameDefinition_SpaceRace' was already registered for the same revision number #2.

Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

08:27:00:296NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EndGameDefinition_Standard' was already registered for the same revision number #2.

Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

08:27:00:296NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EndGameDefinition_TimeLimit' was already registered for the same revision number #2.

Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

08:27:00:296NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'SystemSettingControlsStartChatting' was already registered for the same revision number #2.

Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

08:27:00:335NoneThe database of type 'Amplitude.Framework.Simulation.Description.Descriptor' has overriden an element because its key name 'Effect_EmpireBonus_PrehistoricStrengthBonus' was already registered for the same revision number #2.

Amplitude.Framework.Datatable`1[[Amplitude.Framework.Simulation.Description.Descriptor, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

08:27:00:335NoneThe database of type 'Amplitude.Framework.Simulation.Description.Descriptor' has overriden an element because its key name 'Effect_Ambition' was already registered for the same revision number #2.

Amplitude.Framework.Datatable`1[[Amplitude.Framework.Simulation.Description.Descriptor, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

08:27:01:214NoneThe database of type 'Amplitude.Mercury.Data.VideoSubtitleElement' has overriden an element because its key name 'Tutorials_10_Battle2_pl-PL' was already registered for the same revision number #2.

Amplitude.Framework.Datatable`1[[Amplitude.Mercury.Data.VideoSubtitleElement, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

08:27:01:542None[EGS] [LogHttp] [Warning] 000001DE27B6F4F0: request failed, libcurl error: 3 (URL using bad/illegal format or missing URL)

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:27:01:542None[EGS] [LogHttp] [Warning] 000001DE27B6F4F0: libcurl info message cache 0 ( malformed)

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:27:01:542None[EGS] [LogHttp] [Warning] 000001DE27B6F4F0: libcurl info message cache 1 (Closing connection -1)

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:27:01:542None[EGS] [LogHttp] [Warning] Retry exhausted on /data?AppID=17941f406ec14df1abbec8a6bed848ea&AppVersion=1.12.0-16488214&AppEnvironment=02c14a01b7044db98de3f3a10813a42e&UserID=00026a777c5d4df9839feec3f88ad817&UploadType=defaultevents&SessionID=96FC75BD4189FB00106E96A2B7199C0C

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:27:01:542None[EGS] [LogEOS] [Warning] Failed to connect to the backend. ServiceName=[Telemetry], OperationName=[SendEvents], Url=[]

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:27:01:542None[EGS] [LogEOSAnalytics] [Verbose] Record Event: EOSSDK.HTTP.Complete

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:27:01:726NoneSpent 28,14382 second(s) loading 1 module plugin(s).

Amplitude.Framework.Runtime.Runtime+d__41:MoveNext()

08:27:01:769NoneApplication started.

Amplitude.Mercury.Application:OnApplicationStarted()

08:27:01:807NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

08:27:01:807NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

08:27:01:807NoneGameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

08:27:01:975None[UI] Could not find UIMapper 'DiplomaticAbility'

Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)

08:27:01:975None[UI] Could not find UIMapper 'RenameUnit'

Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)

08:27:02:087None[UI] Could not find UIMapper 'DiplomaticAbility'

Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)

08:27:02:087None[UI] Could not find UIMapper 'RenameUnit'

Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)

08:27:02:218UI Steam[UI] Start loading out-game windows.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:27:04:730None%ControlBannerReligionPopupReformationDescription Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

08:27:04:731None%NextTenetTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

08:27:04:784None%VeterancySingleStatTooltipBrickCurrentVeterancyLevelDescription Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

08:27:04:792UI Steam[UI] Finished loading out-game windows windows in 2,6 seconds.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:27:04:814NoneAssetDatabase.Load Default|FxLowLevel|FxData|Terrain|Unit

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

08:27:04:833NoneAssetProvider 'automation.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:27:04:860NoneAssetProvider 'fxartist.heavy.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:27:05:596NoneAssetProvider 'fxartist.light.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:27:06:166NoneAssetProvider 'levelbuildcomposition.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:27:06:304NoneAssetProvider 'levelbuildelements.heavy.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:27:07:628NoneAssetProvider 'levelbuildelements.light.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:27:07:653NoneAssetProvider 'mercury.data.mecanimevent.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:27:08:584NoneAssetProvider 'mercury.data.units.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:27:08:603NoneAssetProvider 'scenario.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:27:08:613NoneAssetProvider 'terrain.exploration.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:27:08:635NoneAssetProvider 'terrain.mapsaves.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:27:08:724NoneAssetProvider 'terrain.matchingheavy.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:27:08:757NoneAssetProvider 'terrain.matchinglight.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:27:12:927None[EGS] [LogEOS] [Verbose] Large tick time detected 8.1339

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:27:12:927None[EGS] [LogEOSAnalytics] [Verbose] Record Event: UsageMetric

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:27:12:927None[EGS] [LogEOSAnalytics] [Verbose] Record Event: UsageMetric

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:27:12:927None[EGS] [LogEOSAnalytics] [Verbose] Record Event: UsageMetric

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:27:12:927None[EGS] [LogEOSAnalytics] [Verbose] Record Event: UsageMetric

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:27:12:927None[EGS] [LogEOSAnalytics] [Verbose] Record Event: UsageMetric

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:27:12:927None[EGS] [LogEOSAuth] [Verbose] Sending Verify Auth request. url=

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:27:13:441NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

08:27:13:732NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

08:27:14:511None[EGS] [LogEOSAnalytics] [Verbose] Record Event: EOSSDK.HTTP.Complete

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:27:14:694None[EGS] [LogEOSAuth] [Verbose] Verify Auth Success

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:27:21:190None[EGS] [LogEOSAnalytics] [Verbose] Record Event: UsageMetric

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:27:21:190None[EGS] [LogEOSAnalytics] [Verbose] Record Event: UsageMetric

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:27:21:460None[EGS] [LogEOSAnalytics] [Verbose] Record Event: UsageMetric

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:27:21:460None[EGS] [LogEOSPresence] [Info] Didn't update Presence for a while. Forcing Presence auto-update.

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:27:21:460None[EGS] [LogEOSPresence] [Info] Updating Presence to Online. LocalUserId=[656...bc4] RichText=[]

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:27:21:599None[EGS] [LogEOSAnalytics] [Verbose] Record Event: EOSSDK.HTTP.Complete

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:27:21:918None[EGS] [LogEOSAnalytics] [Verbose] Record Event: UsageMetric

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:27:21:952None[EGS] [LogEOSAnalytics] [Verbose] Record Event: UsageMetric

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:27:22:034None[EGS] [LogEOSAnalytics] [Verbose] Record Event: UsageMetric

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:28:01:549None[EGS] [LogHttp] [Warning] 000001DE27BEE030: request failed, libcurl error: 3 (URL using bad/illegal format or missing URL)

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:28:01:549None[EGS] [LogHttp] [Warning] 000001DE27BEE030: libcurl info message cache 0 ( malformed)

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:28:01:549None[EGS] [LogHttp] [Warning] 000001DE27BEE030: libcurl info message cache 1 (Closing connection -1)

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:28:01:549None[EGS] [LogHttp] [Warning] Retry exhausted on /data?AppID=17941f406ec14df1abbec8a6bed848ea&AppVersion=1.12.0-16488214&AppEnvironment=02c14a01b7044db98de3f3a10813a42e&UserID=00026a777c5d4df9839feec3f88ad817&UploadType=defaultevents&SessionID=96FC75BD4189FB00106E96A2B7199C0C

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:28:01:549None[EGS] [LogEOS] [Warning] Failed to connect to the backend. ServiceName=[Telemetry], OperationName=[SendEvents], Url=[]

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:28:01:549None[EGS] [LogEOSAnalytics] [Verbose] Record Event: EOSSDK.HTTP.Complete

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:28:01:685None[EGS] [LogEOSAnalytics] [Verbose] Record Event: EOSSDK.HTTP.Complete

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:28:14:519None[EGS] [LogEOSAuth] [Verbose] Sending Verify Auth request. url=

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:28:14:666None[EGS] [LogEOSAnalytics] [Verbose] Record Event: EOSSDK.HTTP.Complete

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:28:14:677None[EGS] [LogEOSAuth] [Verbose] Verify Auth Success

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:28:21:463None[EGS] [LogEOSPresence] [Info] Didn't update Presence for a while. Forcing Presence auto-update.

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:28:21:463None[EGS] [LogEOSPresence] [Info] Updating Presence to Online. LocalUserId=[656...bc4] RichText=[]

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:28:21:596None[EGS] [LogEOSAnalytics] [Verbose] Record Event: EOSSDK.HTTP.Complete

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:28:45:940NoneRelease ComputeBuffer

Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:ReserveComputeBuffer(System.Reflection.MonoParameterInfo)

08:28:47:274UI Steam[UI] Start loading in-game windows.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:28:47:284NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

08:28:47:289NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:28:47:289NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

08:28:47:389NoneOpening the session, hosting an offline game...

Amplitude.Framework.Session.Session+d__53:MoveNext()

08:28:47:531NoneSession has been opened.

Amplitude.Framework.Session.Session+d__53:MoveNext()

08:28:47:535NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)

08:28:47:537NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.MonoParameterInfo)

08:28:48:008None%DiplomaticCrisisPanelSurrenderPanelSelectedTermsTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

08:28:48:292None%CivicsScreenEnactButtonTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

08:28:48:315None%EmpireScreenEraStarsInstructions2 Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

08:28:48:344None%NextTenetTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

08:28:48:392None%EmpireBannerLastEraFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

08:28:48:449None%ControlBannerReligionPopupReformationDescription Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

08:28:48:450None%NextTenetTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

08:28:48:470None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

08:28:48:509None%UnlockedFactionEvolutionImmersiveWindowDescription Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

08:28:48:509None%UnlockedFactionEvolutionImmersiveWindowDescription Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

08:28:48:517None%FactionEvolutionImmersiveWindowDescription Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

08:28:48:517None%FactionEvolutionImmersiveWindowDescription Trying to get a parameter 1 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

08:28:48:811None%CultureInfluencePinPanelInfluenceItemsTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

08:28:49:830None%CivicsScreenEnactButtonTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

08:28:49:855None%EmpireScreenEraStarsInstructions2 Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

08:28:50:071UI Steam[UI] Finished loading in-game windows windows in 2,4 seconds.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:28:50:076NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__16:MoveNext()

08:28:50:087NoneInitializing order policies...

Amplitude.Mercury.Sandbox.Sandbox:InitializeOrderPolicies()

08:28:51:224NoneObject reference not set to an instance of an object

Amplitude.Framework.Simulation.ReferenceCollection`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Add(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Simulation.ReferenceCollection`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Add(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.ReferenceCollectionExtension+ReferenceCollection`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Amplitude.Serialization.ISerializable.Serialize(System.Reflection.MonoParameterInfo)
Amplitude.Serialization.Binary.BinarySerializer+Reader:_SerializeElement(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:28:51:899NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

08:28:51:899NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

08:28:51:899NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

08:28:51:899NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

08:28:51:899NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

08:28:51:899NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

08:28:51:899NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

08:28:51:915NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:28:51:916NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:28:51:917NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:28:51:917NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:28:51:919NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:28:51:920NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:28:51:920NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:28:51:920NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:28:51:920NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:28:51:920NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:28:51:920NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:28:51:920NoneDescriptor 'Tag_Empire_Major' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:28:51:920NoneDescriptor 'Tag_Empire_Major' Effect '4' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:28:51:920NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:28:51:921NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:28:51:922NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:28:51:922NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:28:51:922NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:28:51:922NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:28:51:922NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:28:51:922NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:28:51:923NoneDescriptor 'Effect_Extension_Era5_BritishEmpire' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:28:51:927NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:28:51:927NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:28:51:927NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:28:51:927NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:28:51:927NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:28:51:927NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:28:51:927NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:28:51:928NoneDescriptor 'Effect_LandUnit_Era3_HolyRomanEmpire_TeutonicKnights' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:28:51:928NoneDescriptor 'GameEffect_Army' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:28:51:928NoneDescriptor 'GameEffect_Army' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:28:51:928NoneDescriptor 'GameEffect_Army' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:28:51:928NoneDescriptor 'GameEffect_Squadron' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:28:51:928NoneDescriptor 'GameEffect_Squadron' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:28:51:929NoneDescriptor 'GameEffect_Squadron' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:28:51:930NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PersonaStrength_ArtificialWonders_03.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:28:51:936None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:28:51:936None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:28:51:937None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:28:51:937None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:28:51:937None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:28:51:937None[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:28:51:938None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:28:52:250NoneObject reference not set to an instance of an object.

Amplitude.Mercury.Simulation.BattleUnit:get_DetectionRange()
Amplitude.Mercury.Simulation.BattleUnit:get_DetectionRange()
Amplitude.Mercury.Simulation.Battle:ApplyBattleUnitChangesToVisionInfo()
Amplitude.Mercury.Simulation.Battle:UpdateBattleVision(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.Battle:OnSandboxLoaded()
Amplitude.Mercury.Simulation.BattleRepository:SandboxStarted_InitializeBattles(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.SimulationPasses:InvokePasses(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)

08:28:52:251None[Sandbox] Gracefully exited the sandbox loop; shutting down...

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)

08:28:52:399NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

08:28:52:545NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

08:28:52:559NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

08:28:52:586NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

08:28:52:611NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

08:28:52:629NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

08:28:52:652NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

08:28:52:661NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

08:28:52:669NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

08:28:52:692NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

08:28:52:696None[SimulationEvent] You do not have the permission (current permission: 'AllowedButIgnored') to raise an event right now; it shall be dropped.

Amplitude.Mercury.Simulation.SimulationEvent`1[[Amplitude.Mercury.Simulation.SimulationEvent_BattleTerminated, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Raise(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.SimulationEvent`1[[Amplitude.Mercury.Simulation.SimulationEvent_BattleTerminated, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Raise(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.SimulationEvent_BattleTerminated:Raise(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete()
Amplitude.Mercury.Simulation.Battle:OnSiegeSettlementDestroyed()
Amplitude.Mercury.Simulation.BattleRepository:CancelSiegeBattle(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:FreeSettlement(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.Empire:OnUnload()
Amplitude.Mercury.Simulation.Empire:Unload()
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

08:28:52:701NoneAftermathInfo GUID #0 != Battle GUID #12935

Amplitude.Mercury.Simulation.Battle:FillAndSendFinalAftermathInfo()
Amplitude.Mercury.Simulation.Battle:FillAndSendFinalAftermathInfo()
Amplitude.Mercury.Simulation.Battle:Begin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.Battle:OnSiegeSettlementDestroyed()
Amplitude.Mercury.Simulation.BattleRepository:CancelSiegeBattle(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:FreeSettlement(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.Empire:OnUnload()
Amplitude.Mercury.Simulation.Empire:Unload()
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

08:28:52:702NoneUnhandled exception in simulation safe-release. Will try a hard-release

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

08:28:52:703NoneObject reference not set to an instance of an object

Amplitude.Mercury.Simulation.DepartmentOfDefense:SetArmyMovementRatio(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.DepartmentOfDefense:SetArmyMovementRatio(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.Battle:ForceWillfullyFightingArmiesMovementRatio(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.Battle:Begin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.Battle:OnSiegeSettlementDestroyed()
Amplitude.Mercury.Simulation.BattleRepository:CancelSiegeBattle(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:FreeSettlement(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.Empire:OnUnload()
Amplitude.Mercury.Simulation.Empire:Unload()
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)

08:28:52:723NoneAIController shutdown...

Amplitude.Mercury.AI.AIController+d__104:MoveNext()

08:28:52:725NoneAIController shutdown terminated.

Amplitude.Mercury.AI.AIController+d__104:MoveNext()

08:28:52:742NoneThe operation was canceled.

Amplitude.Mercury.Game.Game:Worker_StartSandbox(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Game.Game:Worker_StartSandbox(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:28:52:763NoneBackground worker has returned with error: The operation was canceled.

Amplitude.Mercury.Game.Game+d__4:MoveNext()

08:28:52:764NoneSystem.OperationCanceledException: The operation was canceled. at Amplitude.Mercury.Game.Game+d__4.MoveNext () [0x00157] in <978979b88a08495180b9d9b2bb616174>:0 at Amplitude.Coroutine.Run () [0x00019] in :0

Amplitude.Framework.Manager:SetLastError(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Manager:SetLastError(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Game.GameManager:StartGameExceptionHandler(System.Reflection.MonoParameterInfo)
Amplitude.AsyncOperation:Close(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Behaviour+AsyncOperation:Close(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Behaviour+<>c__DisplayClass1_0`1[[System.Type, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:b__0(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Coroutine:Run()
Amplitude.Framework.Behaviour+d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:28:52:783NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

08:28:52:785NoneDisconnecting...

Amplitude.Mercury.Game.GameClient:Disconnect()

08:28:52:785NoneDisconnected.

Amplitude.Mercury.Game.GameClient:Disconnect()

08:28:52:785NoneSending disconnection message...

Amplitude.Mercury.Game.GameServer:Disconnect()

08:28:52:788NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...

Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:28:52:788NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

Amplitude.Mercury.Game.GameServer:Disconnect()

08:28:52:880NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

08:28:53:112NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

08:28:53:299NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__17:MoveNext()

08:28:53:301NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

08:28:53:314NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.

Amplitude.Framework.Game.GameManager+d__17:MoveNext()

08:29:01:543None[EGS] [LogHttp] [Warning] 000001DF155E3D10: request failed, libcurl error: 3 (URL using bad/illegal format or missing URL)

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:29:01:543None[EGS] [LogHttp] [Warning] 000001DF155E3D10: libcurl info message cache 0 ( malformed)

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:29:01:544None[EGS] [LogHttp] [Warning] 000001DF155E3D10: libcurl info message cache 1 (Closing connection -1)

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:29:01:544None[EGS] [LogHttp] [Warning] Retry exhausted on /data?AppID=17941f406ec14df1abbec8a6bed848ea&AppVersion=1.12.0-16488214&AppEnvironment=02c14a01b7044db98de3f3a10813a42e&UserID=00026a777c5d4df9839feec3f88ad817&UploadType=defaultevents&SessionID=96FC75BD4189FB00106E96A2B7199C0C

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:29:01:544None[EGS] [LogEOS] [Warning] Failed to connect to the backend. ServiceName=[Telemetry], OperationName=[SendEvents], Url=[]

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:29:01:544None[EGS] [LogEOSAnalytics] [Verbose] Record Event: EOSSDK.HTTP.Complete

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:29:03:901NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

08:29:03:901NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:03:901NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

08:29:03:901NoneOpening the session, hosting an offline game...

Amplitude.Framework.Session.Session+d__53:MoveNext()

08:29:03:912NoneSession has been opened.

Amplitude.Framework.Session.Session+d__53:MoveNext()

08:29:03:912NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)

08:29:03:912NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.MonoParameterInfo)

08:29:04:461NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__16:MoveNext()

08:29:05:299NoneObject reference not set to an instance of an object

Amplitude.Framework.Simulation.ReferenceCollection`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Add(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Simulation.ReferenceCollection`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Add(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.ReferenceCollectionExtension+ReferenceCollection`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Amplitude.Serialization.ISerializable.Serialize(System.Reflection.MonoParameterInfo)
Amplitude.Serialization.Binary.BinarySerializer+Reader:_SerializeElement(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:05:807NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:05:807NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:05:808NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:05:808NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:05:810NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:05:810NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:05:810NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:05:810NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:05:810NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:05:810NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:05:810NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:05:810NoneDescriptor 'Tag_Empire_Major' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:05:810NoneDescriptor 'Tag_Empire_Major' Effect '4' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:05:810NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:05:811NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:05:811NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:05:812NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:05:812NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:05:812NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:05:812NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:05:812NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:05:812NoneDescriptor 'Effect_Extension_Era5_BritishEmpire' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:05:817NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:05:817NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:05:817NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:05:817NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:05:817NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:05:817NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:05:817NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:05:818NoneDescriptor 'Effect_LandUnit_Era3_HolyRomanEmpire_TeutonicKnights' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:05:819NoneDescriptor 'GameEffect_Army' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:05:819NoneDescriptor 'GameEffect_Army' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:05:819NoneDescriptor 'GameEffect_Army' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:05:819NoneDescriptor 'GameEffect_Squadron' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:05:819NoneDescriptor 'GameEffect_Squadron' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:05:819NoneDescriptor 'GameEffect_Squadron' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:05:820NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PersonaStrength_ArtificialWonders_03.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:05:821None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:05:821None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:05:821None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:05:821None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:05:821None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:05:821None[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:05:822None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:05:858NoneObject reference not set to an instance of an object.

Amplitude.Mercury.Simulation.BattleUnit:get_DetectionRange()
Amplitude.Mercury.Simulation.BattleUnit:get_DetectionRange()
Amplitude.Mercury.Simulation.Battle:ApplyBattleUnitChangesToVisionInfo()
Amplitude.Mercury.Simulation.Battle:UpdateBattleVision(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.Battle:OnSandboxLoaded()
Amplitude.Mercury.Simulation.BattleRepository:SandboxStarted_InitializeBattles(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.SimulationPasses:InvokePasses(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)

08:29:05:858None[Sandbox] Gracefully exited the sandbox loop; shutting down...

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)

08:29:05:982NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

08:29:06:120NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

08:29:06:133NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

08:29:06:160NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

08:29:06:185NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

08:29:06:202NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

08:29:06:225NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

08:29:06:233NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

08:29:06:239NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

08:29:06:261NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

08:29:06:265None[SimulationEvent] You do not have the permission (current permission: 'AllowedButIgnored') to raise an event right now; it shall be dropped.

Amplitude.Mercury.Simulation.SimulationEvent`1[[Amplitude.Mercury.Simulation.SimulationEvent_BattleTerminated, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Raise(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.SimulationEvent`1[[Amplitude.Mercury.Simulation.SimulationEvent_BattleTerminated, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Raise(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.SimulationEvent_BattleTerminated:Raise(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete()
Amplitude.Mercury.Simulation.Battle:OnSiegeSettlementDestroyed()
Amplitude.Mercury.Simulation.BattleRepository:CancelSiegeBattle(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:FreeSettlement(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.Empire:OnUnload()
Amplitude.Mercury.Simulation.Empire:Unload()
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

08:29:06:265NoneAftermathInfo GUID #0 != Battle GUID #12935

Amplitude.Mercury.Simulation.Battle:FillAndSendFinalAftermathInfo()
Amplitude.Mercury.Simulation.Battle:FillAndSendFinalAftermathInfo()
Amplitude.Mercury.Simulation.Battle:Begin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.Battle:OnSiegeSettlementDestroyed()
Amplitude.Mercury.Simulation.BattleRepository:CancelSiegeBattle(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:FreeSettlement(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.Empire:OnUnload()
Amplitude.Mercury.Simulation.Empire:Unload()
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

08:29:06:266NoneUnhandled exception in simulation safe-release. Will try a hard-release

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

08:29:06:267NoneObject reference not set to an instance of an object

Amplitude.Mercury.Simulation.DepartmentOfDefense:SetArmyMovementRatio(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.DepartmentOfDefense:SetArmyMovementRatio(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.Battle:ForceWillfullyFightingArmiesMovementRatio(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.Battle:Begin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.Battle:OnSiegeSettlementDestroyed()
Amplitude.Mercury.Simulation.BattleRepository:CancelSiegeBattle(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:FreeSettlement(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.Empire:OnUnload()
Amplitude.Mercury.Simulation.Empire:Unload()
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)

08:29:06:268NoneAIController shutdown...

Amplitude.Mercury.AI.AIController+d__104:MoveNext()

08:29:06:268NoneAIController shutdown terminated.

Amplitude.Mercury.AI.AIController+d__104:MoveNext()

08:29:06:275NoneThe operation was canceled.

Amplitude.Mercury.Game.Game:Worker_StartSandbox(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Game.Game:Worker_StartSandbox(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:06:287NoneBackground worker has returned with error: The operation was canceled.

Amplitude.Mercury.Game.Game+d__4:MoveNext()

08:29:06:287NoneSystem.OperationCanceledException: The operation was canceled. at Amplitude.Mercury.Game.Game+d__4.MoveNext () [0x00157] in <978979b88a08495180b9d9b2bb616174>:0 at Amplitude.Coroutine.Run () [0x00019] in :0

Amplitude.Framework.Manager:SetLastError(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Manager:SetLastError(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Game.GameManager:StartGameExceptionHandler(System.Reflection.MonoParameterInfo)
Amplitude.AsyncOperation:Close(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Behaviour+AsyncOperation:Close(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Behaviour+<>c__DisplayClass1_0`1[[System.Type, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:b__0(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Coroutine:Run()
Amplitude.Framework.Behaviour+d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:06:302NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

08:29:06:302NoneDisconnecting...

Amplitude.Mercury.Game.GameClient:Disconnect()

08:29:06:302NoneDisconnected.

Amplitude.Mercury.Game.GameClient:Disconnect()

08:29:06:302NoneSending disconnection message...

Amplitude.Mercury.Game.GameServer:Disconnect()

08:29:06:302NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...

Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:06:302NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

Amplitude.Mercury.Game.GameServer:Disconnect()

08:29:06:390NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

08:29:06:621NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

08:29:06:769NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__17:MoveNext()

08:29:06:769NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

08:29:06:804NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.

Amplitude.Framework.Game.GameManager+d__17:MoveNext()

08:29:14:674None[EGS] [LogEOSAuth] [Verbose] Sending Verify Auth request. url=

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:29:14:807None[EGS] [LogEOSAnalytics] [Verbose] Record Event: EOSSDK.HTTP.Complete

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:29:14:818None[EGS] [LogEOSAuth] [Verbose] Verify Auth Success

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:29:21:473None[EGS] [LogEOSPresence] [Info] Didn't update Presence for a while. Forcing Presence auto-update.

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:29:21:473None[EGS] [LogEOSPresence] [Info] Updating Presence to Online. LocalUserId=[656...bc4] RichText=[]

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:29:21:619None[EGS] [LogEOSAnalytics] [Verbose] Record Event: EOSSDK.HTTP.Complete

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:29:23:696NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

08:29:23:696NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:23:696NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

08:29:23:696NoneOpening the session, hosting an offline game...

Amplitude.Framework.Session.Session+d__53:MoveNext()

08:29:23:707NoneSession has been opened.

Amplitude.Framework.Session.Session+d__53:MoveNext()

08:29:23:707NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)

08:29:23:707NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.MonoParameterInfo)

08:29:24:258NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__16:MoveNext()

08:29:25:050NoneObject reference not set to an instance of an object

Amplitude.Framework.Simulation.ReferenceCollection`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Add(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Simulation.ReferenceCollection`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Add(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.ReferenceCollectionExtension+ReferenceCollection`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Amplitude.Serialization.ISerializable.Serialize(System.Reflection.MonoParameterInfo)
Amplitude.Serialization.Binary.BinarySerializer+Reader:_SerializeElement(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:25:505NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:25:505NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:25:506NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:25:507NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:25:508NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:25:508NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:25:508NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:25:508NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:25:508NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:25:508NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:25:508NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:25:508NoneDescriptor 'Tag_Empire_Major' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:25:508NoneDescriptor 'Tag_Empire_Major' Effect '4' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:25:508NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:25:509NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:25:510NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:25:510NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:25:510NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:25:510NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:25:510NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:25:510NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:25:511NoneDescriptor 'Effect_Extension_Era5_BritishEmpire' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:25:514NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:25:514NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:25:514NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:25:514NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:25:514NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:25:514NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:25:514NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:25:515NoneDescriptor 'Effect_LandUnit_Era3_HolyRomanEmpire_TeutonicKnights' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:25:516NoneDescriptor 'GameEffect_Army' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:25:516NoneDescriptor 'GameEffect_Army' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:25:516NoneDescriptor 'GameEffect_Army' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:25:516NoneDescriptor 'GameEffect_Squadron' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:25:516NoneDescriptor 'GameEffect_Squadron' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:25:516NoneDescriptor 'GameEffect_Squadron' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:25:517NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PersonaStrength_ArtificialWonders_03.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:25:518None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:25:518None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:25:518None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:25:518None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:25:518None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:25:518None[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:25:519None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:25:555NoneObject reference not set to an instance of an object.

Amplitude.Mercury.Simulation.BattleUnit:get_DetectionRange()
Amplitude.Mercury.Simulation.BattleUnit:get_DetectionRange()
Amplitude.Mercury.Simulation.Battle:ApplyBattleUnitChangesToVisionInfo()
Amplitude.Mercury.Simulation.Battle:UpdateBattleVision(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.Battle:OnSandboxLoaded()
Amplitude.Mercury.Simulation.BattleRepository:SandboxStarted_InitializeBattles(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.SimulationPasses:InvokePasses(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)

08:29:25:555None[Sandbox] Gracefully exited the sandbox loop; shutting down...

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)

08:29:25:680NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

08:29:25:818NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

08:29:25:831NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

08:29:25:858NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

08:29:25:883NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

08:29:25:900NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

08:29:25:924NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

08:29:25:932NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

08:29:25:939NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

08:29:25:962NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

08:29:25:965None[SimulationEvent] You do not have the permission (current permission: 'AllowedButIgnored') to raise an event right now; it shall be dropped.

Amplitude.Mercury.Simulation.SimulationEvent`1[[Amplitude.Mercury.Simulation.SimulationEvent_BattleTerminated, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Raise(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.SimulationEvent`1[[Amplitude.Mercury.Simulation.SimulationEvent_BattleTerminated, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Raise(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.SimulationEvent_BattleTerminated:Raise(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete()
Amplitude.Mercury.Simulation.Battle:OnSiegeSettlementDestroyed()
Amplitude.Mercury.Simulation.BattleRepository:CancelSiegeBattle(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:FreeSettlement(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.Empire:OnUnload()
Amplitude.Mercury.Simulation.Empire:Unload()
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

08:29:25:965NoneAftermathInfo GUID #0 != Battle GUID #12935

Amplitude.Mercury.Simulation.Battle:FillAndSendFinalAftermathInfo()
Amplitude.Mercury.Simulation.Battle:FillAndSendFinalAftermathInfo()
Amplitude.Mercury.Simulation.Battle:Begin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.Battle:OnSiegeSettlementDestroyed()
Amplitude.Mercury.Simulation.BattleRepository:CancelSiegeBattle(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:FreeSettlement(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.Empire:OnUnload()
Amplitude.Mercury.Simulation.Empire:Unload()
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

08:29:25:966NoneUnhandled exception in simulation safe-release. Will try a hard-release

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

08:29:25:967NoneObject reference not set to an instance of an object

Amplitude.Mercury.Simulation.DepartmentOfDefense:SetArmyMovementRatio(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.DepartmentOfDefense:SetArmyMovementRatio(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.Battle:ForceWillfullyFightingArmiesMovementRatio(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.Battle:Begin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.Battle:OnSiegeSettlementDestroyed()
Amplitude.Mercury.Simulation.BattleRepository:CancelSiegeBattle(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:FreeSettlement(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.Empire:OnUnload()
Amplitude.Mercury.Simulation.Empire:Unload()
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)

08:29:25:967NoneAIController shutdown...

Amplitude.Mercury.AI.AIController+d__104:MoveNext()

08:29:25:968NoneAIController shutdown terminated.

Amplitude.Mercury.AI.AIController+d__104:MoveNext()

08:29:25:975NoneThe operation was canceled.

Amplitude.Mercury.Game.Game:Worker_StartSandbox(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Game.Game:Worker_StartSandbox(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:25:996NoneBackground worker has returned with error: The operation was canceled.

Amplitude.Mercury.Game.Game+d__4:MoveNext()

08:29:25:996NoneSystem.OperationCanceledException: The operation was canceled. at Amplitude.Mercury.Game.Game+d__4.MoveNext () [0x00157] in <978979b88a08495180b9d9b2bb616174>:0 at Amplitude.Coroutine.Run () [0x00019] in :0

Amplitude.Framework.Manager:SetLastError(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Manager:SetLastError(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Game.GameManager:StartGameExceptionHandler(System.Reflection.MonoParameterInfo)
Amplitude.AsyncOperation:Close(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Behaviour+AsyncOperation:Close(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Behaviour+<>c__DisplayClass1_0`1[[System.Type, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:b__0(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Coroutine:Run()
Amplitude.Framework.Behaviour+d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:26:010NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

08:29:26:010NoneDisconnecting...

Amplitude.Mercury.Game.GameClient:Disconnect()

08:29:26:010NoneDisconnected.

Amplitude.Mercury.Game.GameClient:Disconnect()

08:29:26:010NoneSending disconnection message...

Amplitude.Mercury.Game.GameServer:Disconnect()

08:29:26:010NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...

Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:26:010NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

Amplitude.Mercury.Game.GameServer:Disconnect()

08:29:26:099NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

08:29:26:317NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

08:29:26:464NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__17:MoveNext()

08:29:26:464NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

08:29:26:502NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.

Amplitude.Framework.Game.GameManager+d__17:MoveNext()

08:29:37:196NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

08:29:37:196NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:37:196NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

08:29:37:196NoneOpening the session, hosting an offline game...

Amplitude.Framework.Session.Session+d__53:MoveNext()

08:29:37:207NoneSession has been opened.

Amplitude.Framework.Session.Session+d__53:MoveNext()

08:29:37:207NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)

08:29:37:207NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.MonoParameterInfo)

08:29:37:755NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__16:MoveNext()

08:29:38:556NoneObject reference not set to an instance of an object

Amplitude.Framework.Simulation.ReferenceCollection`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Add(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Simulation.ReferenceCollection`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Add(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.ReferenceCollectionExtension+ReferenceCollection`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Amplitude.Serialization.ISerializable.Serialize(System.Reflection.MonoParameterInfo)
Amplitude.Serialization.Binary.BinarySerializer+Reader:_SerializeElement(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:39:011NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:39:011NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:39:011NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:39:011NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:39:013NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:39:013NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:39:013NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:39:013NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:39:013NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:39:013NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:39:013NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:39:013NoneDescriptor 'Tag_Empire_Major' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:39:013NoneDescriptor 'Tag_Empire_Major' Effect '4' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:39:013NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:39:014NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:39:015NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:39:015NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:39:015NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:39:015NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:39:015NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:39:015NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:39:016NoneDescriptor 'Effect_Extension_Era5_BritishEmpire' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:39:019NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:39:019NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:39:019NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:39:019NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:39:019NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:39:019NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:39:020NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:39:021NoneDescriptor 'Effect_LandUnit_Era3_HolyRomanEmpire_TeutonicKnights' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:39:022NoneDescriptor 'GameEffect_Army' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:39:022NoneDescriptor 'GameEffect_Army' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:39:022NoneDescriptor 'GameEffect_Army' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:39:022NoneDescriptor 'GameEffect_Squadron' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:39:022NoneDescriptor 'GameEffect_Squadron' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:39:022NoneDescriptor 'GameEffect_Squadron' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:39:023NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PersonaStrength_ArtificialWonders_03.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:39:024None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:39:024None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:39:024None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:39:024None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:39:024None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:39:024None[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:39:025None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:39:061NoneObject reference not set to an instance of an object.

Amplitude.Mercury.Simulation.BattleUnit:get_DetectionRange()
Amplitude.Mercury.Simulation.BattleUnit:get_DetectionRange()
Amplitude.Mercury.Simulation.Battle:ApplyBattleUnitChangesToVisionInfo()
Amplitude.Mercury.Simulation.Battle:UpdateBattleVision(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.Battle:OnSandboxLoaded()
Amplitude.Mercury.Simulation.BattleRepository:SandboxStarted_InitializeBattles(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.SimulationPasses:InvokePasses(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)

08:29:39:061None[Sandbox] Gracefully exited the sandbox loop; shutting down...

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)

08:29:39:186NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

08:29:39:323NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

08:29:39:338NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

08:29:39:366NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

08:29:39:391NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

08:29:39:409NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

08:29:39:432NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

08:29:39:440NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

08:29:39:447NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

08:29:39:469NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

08:29:39:473None[SimulationEvent] You do not have the permission (current permission: 'AllowedButIgnored') to raise an event right now; it shall be dropped.

Amplitude.Mercury.Simulation.SimulationEvent`1[[Amplitude.Mercury.Simulation.SimulationEvent_BattleTerminated, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Raise(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.SimulationEvent`1[[Amplitude.Mercury.Simulation.SimulationEvent_BattleTerminated, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Raise(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.SimulationEvent_BattleTerminated:Raise(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete()
Amplitude.Mercury.Simulation.Battle:OnSiegeSettlementDestroyed()
Amplitude.Mercury.Simulation.BattleRepository:CancelSiegeBattle(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:FreeSettlement(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.Empire:OnUnload()
Amplitude.Mercury.Simulation.Empire:Unload()
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

08:29:39:473NoneAftermathInfo GUID #0 != Battle GUID #12935

Amplitude.Mercury.Simulation.Battle:FillAndSendFinalAftermathInfo()
Amplitude.Mercury.Simulation.Battle:FillAndSendFinalAftermathInfo()
Amplitude.Mercury.Simulation.Battle:Begin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.Battle:OnSiegeSettlementDestroyed()
Amplitude.Mercury.Simulation.BattleRepository:CancelSiegeBattle(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:FreeSettlement(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.Empire:OnUnload()
Amplitude.Mercury.Simulation.Empire:Unload()
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

08:29:39:474NoneUnhandled exception in simulation safe-release. Will try a hard-release

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

08:29:39:474NoneObject reference not set to an instance of an object

Amplitude.Mercury.Simulation.DepartmentOfDefense:SetArmyMovementRatio(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.DepartmentOfDefense:SetArmyMovementRatio(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.Battle:ForceWillfullyFightingArmiesMovementRatio(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.Battle:Begin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.Battle:OnSiegeSettlementDestroyed()
Amplitude.Mercury.Simulation.BattleRepository:CancelSiegeBattle(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:FreeSettlement(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.Empire:OnUnload()
Amplitude.Mercury.Simulation.Empire:Unload()
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)

08:29:39:475NoneAIController shutdown...

Amplitude.Mercury.AI.AIController+d__104:MoveNext()

08:29:39:475NoneAIController shutdown terminated.

Amplitude.Mercury.AI.AIController+d__104:MoveNext()

08:29:39:482NoneThe operation was canceled.

Amplitude.Mercury.Game.Game:Worker_StartSandbox(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Game.Game:Worker_StartSandbox(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:39:495NoneBackground worker has returned with error: The operation was canceled.

Amplitude.Mercury.Game.Game+d__4:MoveNext()

08:29:39:495NoneSystem.OperationCanceledException: The operation was canceled. at Amplitude.Mercury.Game.Game+d__4.MoveNext () [0x00157] in <978979b88a08495180b9d9b2bb616174>:0 at Amplitude.Coroutine.Run () [0x00019] in :0

Amplitude.Framework.Manager:SetLastError(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Manager:SetLastError(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Game.GameManager:StartGameExceptionHandler(System.Reflection.MonoParameterInfo)
Amplitude.AsyncOperation:Close(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Behaviour+AsyncOperation:Close(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Behaviour+<>c__DisplayClass1_0`1[[System.Type, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:b__0(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Coroutine:Run()
Amplitude.Framework.Behaviour+d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:39:510NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

08:29:39:510NoneDisconnecting...

Amplitude.Mercury.Game.GameClient:Disconnect()

08:29:39:510NoneDisconnected.

Amplitude.Mercury.Game.GameClient:Disconnect()

08:29:39:510NoneSending disconnection message...

Amplitude.Mercury.Game.GameServer:Disconnect()

08:29:39:510NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...

Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:39:510NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

Amplitude.Mercury.Game.GameServer:Disconnect()

08:29:39:597NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

08:29:39:814NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

08:29:39:963NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__17:MoveNext()

08:29:39:963NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

08:29:40:001NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.

Amplitude.Framework.Game.GameManager+d__17:MoveNext()

08:29:44:647NoneShutting down...

Amplitude.Framework.Application+d__101:MoveNext()

08:29:44:760NoneThe audio manager is being released...

Amplitude.Wwise.Audio.AudioManager+d__51:MoveNext()

08:29:44:760NoneReleasing audio module 'Amplitude.Mercury.Audio.BankAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

08:29:44:775NoneAudio bank Music has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

08:29:44:775NoneAudio bank MainBank has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

08:29:44:775NoneAudio bank Dialog has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

08:29:44:780NoneAudio bank UnitVoices has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

08:29:44:787NoneAudio bank Biomes has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

08:29:44:792NoneAudio bank Cities has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

08:29:44:793NoneAudio bank POIs has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

08:29:44:816NoneAudio bank TerrainTypes has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

08:29:44:816NoneAudio bank Animals has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

08:29:44:821NoneAudio bank Infantry has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

08:29:44:827NoneAudio bank Vehicles has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

08:29:44:829NoneAudio bank GUI has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

08:29:44:829NoneAudio bank Cruel_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

08:29:44:830NoneAudio bank Cruel_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

08:29:44:831NoneAudio bank Explosive_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

08:29:44:831NoneAudio bank Inspirational_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

08:29:44:831NoneAudio bank Passionate_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

08:29:44:832NoneAudio bank Passionate_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

08:29:44:832NoneAudio bank Thoughtful_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

08:29:44:833NoneAudio bank Thoughtful_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

08:29:44:834NoneAudio bank Narrator has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

08:29:44:835NoneAudio bank Explosive_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

08:29:44:835NoneAudio bank Inspirational_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

08:29:44:837NoneAudio bank BurkeBlack_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

08:29:44:839NoneAudio bank Lewis_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

08:29:44:842NoneAudio bank Lomadiah_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

08:29:44:843NoneAudio bank Quill_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

08:29:44:845NoneAudio bank SpiffingBrit_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

08:29:44:846NoneAudio bank Zerator_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

08:29:44:846NoneAudio bank Vengeful_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

08:29:44:846NoneAudio bank Vengeful_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

08:29:44:847NoneAudio bank BRKsEDU_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

08:29:44:847NoneAudio bank GamerZakh_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

08:29:44:848NoneAudio bank JdG_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

08:29:44:850NoneAudio bank Marbozir_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

08:29:44:851NoneAudio bank Shurjoka_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

08:29:44:851NoneAudio bank Ancestor_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

08:29:44:852NoneAudio bank Boudicca_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

08:29:44:853NoneAudio bank EdgarAllanPoe_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

08:29:44:853NoneAudio bank Lucy_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

08:29:44:853NoneAudio bank VictorHugo_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

08:29:44:855NoneAudio bank Frankie_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

08:29:44:857NoneAudio bank HandOfBlood_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

08:29:44:857NoneAudio bank CohhCarnage_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

08:29:44:858NoneAudio bank TianChi_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

08:29:44:858NoneAudio bank AlexeyKhaletski_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

08:29:44:858NoneAudio bank TwoDKiri_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

08:29:44:859NoneAudio bank SadDummy_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

08:29:44:859NoneReleasing audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

08:29:44:859NoneReleasing audio module 'Amplitude.Mercury.Audio.MercuryAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

08:29:44:860NoneReleasing audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

08:29:44:860NoneReleasing audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

08:29:44:860NoneReleasing audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

08:29:44:860NoneReleasing audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

08:29:44:860NoneReleasing audio module 'Amplitude.Mercury.Audio.CityAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

08:29:44:860NoneReleasing audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

08:29:44:861NoneReleasing audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

08:29:44:861NoneReleasing audio module 'Amplitude.Mercury.Audio.PingAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

08:29:44:974NoneThe Wwise sound engine has been released.

Amplitude.Wwise.Audio.AudioManager:ReleaseWwise(System.Reflection.MonoParameterInfo)

08:29:44:976NoneThe audio manager has been released.

Amplitude.Wwise.Audio.AudioManager+d__51:MoveNext()

08:29:45:003UI Steam[UI] Start unloading windows.

Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadGroupsAndWindows()
Amplitude.Mercury.UI.UIManager:UnloadUI()
Amplitude.Mercury.UI.UIManager+d__148:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:46:727UI Steam[UI] Finished unloading windows in 1,7 seconds.

Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadGroupsAndWindows()
Amplitude.Mercury.UI.UIManager:UnloadUI()
Amplitude.Mercury.UI.UIManager+d__148:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

08:29:46:909NoneStorage thread stopped.

Amplitude.Framework.Storage.StorageThread:StopThread()

08:29:47:207None[EGS] [LogEOSPresence] [Verbose] Setting presence to offline. LocalUserId=[656...bc4]

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:29:47:344None[EGS] [LogEOSAnalytics] [Verbose] Record Event: EOSSDK.HTTP.Complete

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:29:47:344None[EGS] [LogEOSPresence] [Verbose] Setting presence to offline complete, LocalUserId=[656...bc4], Result=EOS_Success

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:29:47:344None[EGS] [LogEOSAuth] [Verbose] Sending Kill Auth request. url=

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:29:47:357None[EGS] [LogEOSOverlay] [Info] Closing browser [InstanceId=2051211332528, BrowserId=1, TabId=0]

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:29:47:357None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.ClientApi.CloseBrowser

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:29:47:373None[EGS] [LogHttp] [Warning] 000001DF15C6C0F0: request failed, libcurl error: 3 (URL using bad/illegal format or missing URL)

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:29:47:373None[EGS] [LogHttp] [Warning] 000001DF15C6C0F0: libcurl info message cache 0 ( malformed)

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:29:47:373None[EGS] [LogHttp] [Warning] 000001DF15C6C0F0: libcurl info message cache 1 (Closing connection -1)

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:29:47:373None[EGS] [LogHttp] [Warning] Retry exhausted on /data?AppID=17941f406ec14df1abbec8a6bed848ea&AppVersion=1.12.0-16488214&AppEnvironment=02c14a01b7044db98de3f3a10813a42e&UserID=00026a777c5d4df9839feec3f88ad817&UploadType=defaultevents&SessionID=96FC75BD4189FB00106E96A2B7199C0C

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:29:47:373None[EGS] [LogEOS] [Warning] Failed to connect to the backend. ServiceName=[Telemetry], OperationName=[SendEvents], Url=[]

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:29:47:373None[EGS] [LogEOSAnalytics] [Verbose] Record Event: EOSSDK.HTTP.Complete

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:29:47:373None[EGS] [LogEOSAnalytics] [Verbose] Record Event: Overlay.ClientApi.EjectInstance

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:29:47:393None[EGS] [LogEOSAnalytics] [Verbose] Record Event: UsageMetric

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

08:29:48:055None[EGS] Shutdown EGS : Success

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+d__21:MoveNext()

08:29:48:055NoneShutdown complete.

Amplitude.Framework.Application+d__101:MoveNext()

08:29:48:059NoneShutting down the sandbox thread...

Amplitude.Mercury.Game.GameManager:OnApplicationQuit()